Wednesday, February 15, 2006

House Rules

Here's a list of the house rules I usually go by, in a hilarious attempt at looking like patch notes.

Character Generation
-Stats. Roll 4d6, Drop Lowest Die. Do this seven times, drop lowest score. This gives you a set of six scores. Repeat this three times. Choose whichever of the three sets you like most.
-Rolling For Hit Points. If you don't like your roll, reroll using the next size dice down (Taking that roll, even if its worse). You can do this as many times as you want, shrinking the die each time (d12 -> d10 -> d8 -> d6 - > d4), and taking the result of the newest dice roll

Classes
- With an appropriate backstory, your first level class can be your favored class. I don't think that just because your a gnome, being a bard comes easier. Being raised as a druid your whole life makes being a druid easier, regardless of race.
-Rogues. They are proficient with a sap. I don't know why this isn't in there.

Items
Spiked Chains - I don't generally have them in my games. This is Why.

Combat
-Critical Hits. If a Natural 20 is rolled, and another Natural 20 is rolled to confirm the critical hit, another roll is made to confirm an increase in the crit multiplier. This can theoretically keep going on forever, but chances drop very quickly when increasing the powers of 20.
-Critical Misses. On a Natural 1, the attack is an auto-miss. This is represented with a stumble in combat. The attacker suffers a -4 on further attacks this round (if applicable), and a -4 to AC untill their next round.

General
-When Sleeping, Characters gain HP equal to their level + their CON modifier.

Out of Game
-Let me know when using any materials outside the three core rulebooks.
-Tell me of any intentions to pursue a prestige class way ahead of time, so efforts to attain one are not wasted.
-On every players birthday, or the first session afterwards, I give players a birthday "wish". They tell me what their characters wishes are, and I grant it to them within the parameters of the wish spell, as I see fit. (One player wanted to be a necromancer, and got a staff containing raise dead and desicrate - Another wanted to be able to sustain more hits, and got a inheritent bonus to CON (+1).

I'm open to more sugguestions, and I'll update this as I remember/make more.

2 Comments:

Blogger Captain Shar said...

If you increase your intelligence modifier when you reach Level 4, do you get to pick another language of fluency?

10:43 AM  
Blogger Unknown said...

Nope. Thats only at Character Generation. After that, you spend two skill points to buy a rank (well, two half ranks) in Speak Language to gain a new language (Unless your a bard, its a class skill for them)

11:47 PM  

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